PyreStorm Codex

Development Roadmap: Difference between revisions

Created page with "__NOTOC__ = PyreStorm MMORPG Roadmap = {| class="wikitable" style="width:100%; text-align:left;" ! Phase ! Title ! Description |- | '''Phase 1.1''' | '''Combat Systems''' | Core combat mechanics, abilities, weapons, enemies, movement, and combat balancing. |- | '''Phase 2.1''' | '''Gathering & Crafting''' | Resource gathering, professions, crafting systems, trading, item progression, and economy foundations. |- | '''Phase 3.1''' | '''Social & HUD Systems''' | Inventory..."
 
 
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Latest revision as of 20:05, 16 June 2026


PyreStorm MMORPG Roadmap

Phase Title Description
Phase 1.1 Combat Systems Core combat mechanics, abilities, weapons, enemies, movement, and combat balancing.
Phase 2.1 Gathering & Crafting Resource gathering, professions, crafting systems, trading, item progression, and economy foundations.
Phase 3.1 Social & HUD Systems Inventory systems, equipment HUD, guild systems, chat, parties, player interaction, and UI improvements.
Phase 4.1 PvP Systems Open-world PvP, arenas, balancing, faction conflict systems, and competitive gameplay features.
Phase 5.1 Early Access Community testing access, optimization, bug fixing, player feedback, and large-scale gameplay testing.
Release Full Release Continued updates, new regions, dungeons, world events, bosses, and ongoing MMORPG expansion.

Current Development Progress

Phase 1.1 - Combat Systems

  • Combat Framework
  • Abilities & Skills
  • Enemy AI
  • Weapons
  • Movement Systems
  • Combat Balancing

Phase 2.1 - Gathering & Crafting

  • Resource Nodes
  • Professions
  • Crafting Stations
  • Item Progression
  • Trading Systems
  • Economy Foundations

Phase 3.1 - Social & HUD Systems

  • Inventory System
  • Equipment HUD
  • Guild System
  • Chat System
  • Party System
  • UI Improvements

Phase 4.1 - PvP Systems

  • Open-World PvP
  • Arena Battles
  • Faction Warfare
  • PvP Balancing
  • Competitive Features

Phase 5.1 - Early Access

  • Community Testing
  • Bug Fixing
  • Performance Optimization
  • Player Feedback
  • Stress Testing

Full Release

  • Additional Regions
  • Dungeons
  • World Bosses
  • Events
  • Continued Content Updates
  • MMORPG Expansion