PyreStorm Codex
FAQ: Difference between revisions
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'''Answer:''' | '''Answer:''' | ||
No. The game is intended to | No. The game is intended to have an '''Equal level playing field ''' and will not be designed around purchasing power. | ||
While there may be a premium Battle Pass and optional purchases, any gameplay-related benefits are planned to be very minor and should not provide a meaningful advantage over other players. | While there may be a premium Battle Pass and optional purchases, any gameplay-related benefits are planned to be very minor and should not provide a meaningful advantage over other players. | ||
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Some Battle Pass rewards may include small bonuses, but the game is not intended to be pay-to-win. Success should come from player skill, progression, strategy, and teamwork rather than spending money. | Some Battle Pass rewards may include small bonuses, but the game is not intended to be pay-to-win. Success should come from player skill, progression, strategy, and teamwork rather than spending money. | ||
== 🚧 Page Under Construction 🚧 == | |||
Latest revision as of 17:26, 22 June 2026
Frequently Asked Questions (FAQ)
Q1: Will there be purchasable cosmetics in-game (real money)? Mounts, armor, weapons, or even pets?
Answer:
Yes. We plan to offer cosmetic items through an in-game store.
Planned cosmetic categories include:
- Armor skins
- Weapon skins
- Mount skins
- Additional cosmetic content as development continues
These items are intended to be cosmetic in nature and are not planned to provide gameplay advantages.
Q2: Will the game be Pay-to-Win?
Answer:
No. The game is intended to have an Equal level playing field and will not be designed around purchasing power.
While there may be a premium Battle Pass and optional purchases, any gameplay-related benefits are planned to be very minor and should not provide a meaningful advantage over other players.
Our goals are:
- No direct purchase of power.
- No exclusive combat advantages locked behind payment.
- Most content obtainable through normal gameplay.
- Cosmetics and convenience features will be the primary focus of monetization.
Some Battle Pass rewards may include small bonuses, but the game is not intended to be pay-to-win. Success should come from player skill, progression, strategy, and teamwork rather than spending money.