PyreStorm Codex
Development Roadmap: Difference between revisions
Created page with "__NOTOC__ = PyreStorm MMORPG Roadmap = {| class="wikitable" style="width:100%; text-align:left;" ! Phase ! Title ! Description |- | '''Phase 1.1''' | '''Combat Systems''' | Core combat mechanics, abilities, weapons, enemies, movement, and combat balancing. |- | '''Phase 2.1''' | '''Gathering & Crafting''' | Resource gathering, professions, crafting systems, trading, item progression, and economy foundations. |- | '''Phase 3.1''' | '''Social & HUD Systems''' | Inventory..." |
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Latest revision as of 20:05, 16 June 2026
PyreStorm MMORPG Roadmap
| Phase | Title | Description |
|---|---|---|
| Phase 1.1 | Combat Systems | Core combat mechanics, abilities, weapons, enemies, movement, and combat balancing. |
| Phase 2.1 | Gathering & Crafting | Resource gathering, professions, crafting systems, trading, item progression, and economy foundations. |
| Phase 3.1 | Social & HUD Systems | Inventory systems, equipment HUD, guild systems, chat, parties, player interaction, and UI improvements. |
| Phase 4.1 | PvP Systems | Open-world PvP, arenas, balancing, faction conflict systems, and competitive gameplay features. |
| Phase 5.1 | Early Access | Community testing access, optimization, bug fixing, player feedback, and large-scale gameplay testing. |
| Release | Full Release | Continued updates, new regions, dungeons, world events, bosses, and ongoing MMORPG expansion. |
Current Development Progress
Phase 1.1 - Combat Systems
- Combat Framework
- Abilities & Skills
- Enemy AI
- Weapons
- Movement Systems
- Combat Balancing
Phase 2.1 - Gathering & Crafting
- Resource Nodes
- Professions
- Crafting Stations
- Item Progression
- Trading Systems
- Economy Foundations
Phase 3.1 - Social & HUD Systems
- Inventory System
- Equipment HUD
- Guild System
- Chat System
- Party System
- UI Improvements
Phase 4.1 - PvP Systems
- Open-World PvP
- Arena Battles
- Faction Warfare
- PvP Balancing
- Competitive Features
Phase 5.1 - Early Access
- Community Testing
- Bug Fixing
- Performance Optimization
- Player Feedback
- Stress Testing
Full Release
- Additional Regions
- Dungeons
- World Bosses
- Events
- Continued Content Updates
- MMORPG Expansion